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Bandage Fear

At the end of my 2nd year and the beginning of my 3rd year, we had to carry out an end-of-year project which will be presented to a jury. 

We had to create a trailer with a story created by ourselves and the art direction. 

That’s why we chose a stylized style that looks more like a video game.

On this project we were three people to work on this.  

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Synopsis of the trailer

Lana the intrepid young adventurer explores a tomb filled with treasures and mysteries in search of the cursed beetle, guardian of the treasure.

While exploring the tomb, she finds herself trapped inside....

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The Environment

For the environment we looked for references from ancient Egypt and references from video games such as: Assassin creed, Lara croft

or Uncharted.

I did some assets  : rocks, gravel, torch, walls, statues and  sand, and i created some textures. The walls and the door was a hand painted textures

 

       Trevor  the partner of the team did the layout of the scene,

the lighting of the scene, the  atmosphere and all the VFX ( effect of fire, sand, wind) and he did some asset.

We used Unreal Engine as software ( It is a game engine known in most  video games ) and Fluid ninja for the effect.

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The character

For the character we look for references like lara croft  because we want a         strong and agile female character,

 

we gave him a modern side on his outfit as well as on his haircut.

Laure my partner of the team 

Laure ( my crewmate ) took care of the character, she did the modeling, the textures and the 

rigging.

All part of the character were made on many software, Zbrush for the modeling

Maya for rigging and animation, Substance painter for texturing.

Trailer

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© 2023 by PAUL-SORIN FORGEOIS

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